Import/Export
- Loads Animation Master .mdl files
- Loads/Saves bmp, tga, jpg, png, tif, iff and pcx textures
- Use as standalone application or launch from inside A:M using plugin (plugins for A:Mv12, A:Mv13, A:Mv14 and A:Mv15 included)
Paint Modes
- Projection paint mode (project to all or only visible pixels, area growth option, front and back side, opacity falloff...)
- 3D paint mode
- UV paint mode
Brush System
- Brush controls (size, spacing, opacity, hardness)
- Generic brush or brush defined by alpha channel of bitmap
- Three blend modes for brushes
- Turn on/off pressure sensitivity for brush size and/or opacity
Tools
- Brush tool (paint, lighten, darken, add transparency, remove transparency)
- Flood fill (with opacity, tolerance & soft-fill option)
- Clone tool (aligned or non-aligned)
- Line tool (single or connected)
- Soften tool
- Paste bitmaps loaded from file
- Color picker tool
Automatic Decal Mapping
- Automatic decalling of model by tiled UV mapping (to be used in combination with projection paint)
User Interface
- Multiple undo/redo
- Use existing groups from model for hiding/locking
- OpenGL rendering
- Tablet support/pressure sensitivity (for Wacom and other Wintab compatible tablets)
- Turn on/off lighting
- Color swatches
- Multiple ways to specify color (RGB, HSV, CMY,...)